![]() This process is one-way only, and you cannot get plain code back from compiled files. To do so the game has to be coded and compiled with that specific set of hardware and operating system in mind. ![]() ![]() Grossly oversimplifying it, you have the console hardware with the console's operating system running on top, and your game interacts with the hardware by "talking" to the operating system. It boils down to how computers, consoles included, run software. The reason everyone is saying you can't "convert" existing game files from a platform to work on another is because it's true.
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